Decisionįor those who love breaking into houses and solving puzzles under pressure, Hello Neighbor 2 might just be for you. They’re not particularly long, around 15-40 minutes or so, but just be warned in case you’re jumping in for a quick gaming sesh. You’ll have to complete these extra chapters in one sitting, otherwise, it’s right back to square one. While they do inject some freshness into the game’s 3-4 hour runtime, they can’t be saved to a separate slot. If players purchase the Digital Deluxe version, they’ll gain instant access to 3 DLC chapters that each take place in distinctly unique locations. They can be so blind at times… Well, at least we finally know why it’s called ‘Hello Neighbor’. Neighbours that can’t see after you flee? Double check. Falling through the floor after opening a door? Check. That being said, there’s still a stupid amount of bugs and AI glitches which sour the show. Albeit, the upgraded graphics, Pixar-like visual design, jumbled-up letters and general kookiness do go a long way in keeping the atmosphere unsettling. While Hello Neighbor 2 is touted as a ‘family-friendly horror game’, being chased after by dogs and an old coot with a shotgun doesn’t exactly get the adrenaline pumping. But since players only lose items that can all too quickly be regained, the once looming threat soon fizzles out to a quiet whimper. It is somewhat tense at first to break into a neighbour’s house and solve puzzles under pressure. ![]() They’ll either set traps, board up doors and windows, take new walking routes, anticipate your escape plan or use a combination of all four. This forces players to vary up their stealth approach, as the neighbours normally adjust to recent break-in attempts and actively try to thwart any further shenanigans. ![]() Overall, the AI has mostly been improved and become more adaptable. ![]() These distractions allow Quentin to hide inside a closet or make a detour by rounding corners for a hasty getaway, for example. The neighbours’ AI can also be manipulated by smashing a window or stepping on objects in the environment, like a squeaky toy inside of a house. The ability to climb on objects, approach certain puzzles in different ways and scout out the various landmarks of Raven Brooks using a drone or by peeking through cracks/vents in a wall is much welcomed. Unlike the original however, it’s a lot more streamlined here, as the layouts of each area are equally satisfying and thought-provoking enough to overcome. Don’t mind me, just your everyday drone inside a museum.
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